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 Post subject: New sky_cycle
PostPosted: Sun Jun 03, 2012 7:30 pm 
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Joined: Wed Apr 07, 2010 12:58 pm
Posts: 70
Hi,

I spent my weekend freetime on this, it should give your engine a fresh look, and make your art pop more!

Get the file here until I commit to svn:

https://dl.dropbox.com/u/1488651/grit/sky_cycle.lua

Image


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 Post subject: Re: New sky_cycle
PostPosted: Sun Jun 03, 2012 7:46 pm 
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Way better than before, also, great model!


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 Post subject: Re: New sky_cycle
PostPosted: Sun Jun 03, 2012 8:56 pm 
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your babies, we want them.

Awesome work.

_________________
oh yeahh


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 Post subject: Re: New sky_cycle
PostPosted: Mon Jun 04, 2012 11:45 am 
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Looks really awesome - I think you did indeed lower the light? I liked the hazy look alot! This is nice and crisp, though. Very pretty. I do like the thicker fog look that the more "washed" version had, but I am really liking, again, this crisp, clean, and well balanced look too.


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 Post subject: Re: New sky_cycle
PostPosted: Mon Jun 04, 2012 11:51 am 
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Yeah Brian, it's been balanced to work best on every environment. I think like we discussed yesterday briefly on IRC, it would make sense to be able to attach your own sky_cycle.lua to your game project. This way you can fine tune your lighting for your map. ;)


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 Post subject: Re: New sky_cycle
PostPosted: Mon Jun 04, 2012 11:58 am 
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That is a good idea, it ought to be on a scheme along the lines of "if custom is not present, use default", and yet still be able to knock out the default files entirely with no problem provided the custom was there - this could be used for a lot of stuff.

edit; think just cause 2 "drop zone" folder.

Also, everybody welcome RompStomp :D


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