Here a list of useful tutorials on the internet, so people that aren't familiar with new techniques can find out here. They don't need to be hosted on-site, if you find anything that might help everyone post it here!
If you're the author of some tutorial and don't want it posted here, write me an email

| Modelling |
| Application | Link | Description | Author |
| Basics |
-  | Basics of texture unwrapping | Explains how UV Unwrapping works | Robby Frank |
-  | Smoothing groups in 3D Max | Explanation on how smoothing groups work in 3dmax | Ben Mathis |
-  | Working with modular sets | This tutorial explains, without being indeep, how to model with modularity in mind. | Philip Klevestav |
- | Normal maps guide | I've written tutorials explaining the process of creating, editing, and applying normal maps. I hope you enjoy them | Ben Cloward |
| Environment |
- Modo  | Stone tutorial | Tutorial about creating a little rock asset, covering modelling, sculpting and texturing. | Pedro Amorim |
| Generic tiling rock brick walls | This is a short writeup of how we can create high quality tiling meshes in a short ammount of time. In this tutorial i will explain a method where it takes just a few hours maximum to create this in an efficient way. The same techniques can be used of course for other types of assets. | Bram Eulaers |
- Maya  | Rock modelling | Two-part workflow video about modelling, sculpting and texturing a rock asset. | Jacob Christopher |
-  | Modelling lowpoly trees | technique for making low/med poly trees for games | Jeramy Cooke |
-  | 3dsmax Environment Modeling #1 Procedural Stone | This technique delivers a very believable result and is absolutely non destructive. Once set up, you can easily modify the results, only by changing the mappingoffsets in the first "cellular" displacement map. | sascha henrichs |
| Vehicles |
-  | Creating a Next-Gen Video Game Hot Rod: the Complete Workflow | In this tutorial you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use. | Laurens Corijn |
| Weapons |
-  | AK Tutorial | This free DVD length tutorial covers the complete creation of a modern weapon, the AK74U, using 3D Studio Max, Photoshop, and Marmoset. | Racer445 |
| Sub-D Modelling |
-  | An Introduction to Subdivision (High-Poly) Modeling Tools and Techniques | In this tutorial, you will learn the very basics of subdivision modeling, used to make highpoly models to bake high detail in normal maps and textures for a lowpoly model. | Racer445 |
-  | MODELING HI / LOW POLY MODELS FOR NEXT-GEN GAMES | I'll be delving into what you need to do, modeling-wise, to really bring out those details in the generated normal map, the hows and why's, what works and what doesn't. I’ll be using my Daedalus HK model for examples. | Joao Costa |
| Animation |
| Application | Link | Description | Author |
| Programming |
| Application | Link | Description | Author |
Feel free to post in this topic more tutorials following the following pattern and i will add them
Code:
[tr][td][center]- APP SMILEYS[/center][/td][td][url=TUTORIAL URL]TUTORIAL NAME[/url][/td][td]TUTORIAL DESCRIPTION[/td][td][url=AUTHOR URL]AUTHOR NAME[/url][/td][/tr]