I've had the engine for a little while now, but haven't used it as of yet. I've instead been reading everything I can about it.
Perhaps this issue has been brought up before, but I couldn't find it (so I apologize if you have to point me to an existing post).
[2012/04/20 07:02:55.342] Creating resource group General
[2012/04/20 07:02:55.344] Creating resource group Internal
[2012/04/20 07:02:55.344] Creating resource group Autodetect
[2012/04/20 07:02:55.345] SceneManagerFactory for type 'DefaultSceneManager' registered.
[2012/04/20 07:02:55.347] Registering ResourceManager for type Material
[2012/04/20 07:02:55.348] Registering ResourceManager for type Mesh
[2012/04/20 07:02:55.348] Registering ResourceManager for type Skeleton
[2012/04/20 07:02:55.349] MovableObjectFactory for type 'ParticleSystem' registered.
[2012/04/20 07:02:55.349] OverlayElementFactory for type Panel registered.
[2012/04/20 07:02:55.349] OverlayElementFactory for type BorderPanel registered.
[2012/04/20 07:02:55.349] OverlayElementFactory for type TextArea registered.
[2012/04/20 07:02:55.349] Registering ResourceManager for type Font
[2012/04/20 07:02:55.349] ArchiveFactory for archive type FileSystem registered.
[2012/04/20 07:02:55.349] ArchiveFactory for archive type Zip registered.
[2012/04/20 07:02:55.349] ArchiveFactory for archive type EmbeddedZip registered.
[2012/04/20 07:02:55.349] DDS codec registering
[2012/04/20 07:02:55.352] FreeImage version: 3.13.1
[2012/04/20 07:02:55.352] This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
[2012/04/20 07:02:55.352] Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
[2012/04/20 07:02:55.352] PVRTC codec registering
[2012/04/20 07:02:55.352] Registering ResourceManager for type HighLevelGpuProgram
[2012/04/20 07:02:55.352] Registering ResourceManager for type Compositor
[2012/04/20 07:02:55.352] MovableObjectFactory for type 'Entity' registered.
[2012/04/20 07:02:55.353] MovableObjectFactory for type 'Light' registered.
[2012/04/20 07:02:55.353] MovableObjectFactory for type 'BillboardSet' registered.
[2012/04/20 07:02:55.353] MovableObjectFactory for type 'ManualObject' registered.
[2012/04/20 07:02:55.353] MovableObjectFactory for type 'BillboardChain' registered.
[2012/04/20 07:02:55.356] MovableObjectFactory for type 'RibbonTrail' registered.
[2012/04/20 07:02:55.356] *-*-* OGRE Initialising
[2012/04/20 07:02:55.356] *-*-* Version 1.8.0unstable (Byatis)
[2012/04/20 07:02:55.356] Installing plugin: GL RenderSystem
[2012/04/20 07:02:55.356] OpenGL Rendering Subsystem created.
[2012/04/20 07:02:55.519] Plugin successfully installed
[2012/04/20 07:02:55.522] Installing plugin: Octree Scene Manager
[2012/04/20 07:02:55.522] Plugin successfully installed
[2012/04/20 07:02:55.522] Installing plugin: Cg Program Manager
[2012/04/20 07:02:55.522] Plugin successfully installed
[2012/04/20 07:02:55.522] Installing plugin: D3D9 RenderSystem
[2012/04/20 07:02:55.522] D3D9 : Direct3D9 Rendering Subsystem created.
[2012/04/20 07:02:55.540] D3D9: Driver Detection Starts
[2012/04/20 07:02:55.552] D3D9: Driver Detection Ends
[2012/04/20 07:02:55.570] Plugin successfully installed
[2012/04/20 07:02:55.579] D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes
[2012/04/20 07:02:55.580] D3D9 : RenderSystem Option: Floating-point mode = Consistent
[2012/04/20 07:02:55.580] D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
[2012/04/20 07:02:55.580] D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
[2012/04/20 07:02:55.580] D3D9 : RenderSystem Option: Full Screen = No
[2012/04/20 07:02:55.580] D3D9 : RenderSystem Option: VSync = Yes
[2012/04/20 07:02:55.581] CPU Identifier & Features
[2012/04/20 07:02:55.581] -------------------------
[2012/04/20 07:02:55.581] * CPU ID: AuthenticAMD: AMD Phenom(tm) II X6 1100T Processor
[2012/04/20 07:02:55.581] * SSE: yes
[2012/04/20 07:02:55.581] * SSE2: yes
[2012/04/20 07:02:55.581] * SSE3: yes
[2012/04/20 07:02:55.581] * MMX: yes
[2012/04/20 07:02:55.581] * MMXEXT: yes
[2012/04/20 07:02:55.581] * 3DNOW: yes
[2012/04/20 07:02:55.582] * 3DNOWEXT: yes
[2012/04/20 07:02:55.582] * CMOV: yes
[2012/04/20 07:02:55.582] * TSC: yes
[2012/04/20 07:02:55.582] * FPU: yes
[2012/04/20 07:02:55.582] * PRO: yes
[2012/04/20 07:02:55.582] * HT: no
[2012/04/20 07:02:55.583] -------------------------
[2012/04/20 07:02:55.583] D3D9 : Subsystem Initialising
[2012/04/20 07:02:55.583] Registering ResourceManager for type Texture
[2012/04/20 07:02:55.583] Registering ResourceManager for type GpuProgram
[2012/04/20 07:02:55.590] D3D9RenderSystem::_createRenderWindow "Grit Game Window", 800x600 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=true vsync=true vsyncInterval=1
[2012/04/20 07:02:55.590] D3D9 : Created D3D9 Rendering Window 'Grit Game Window' : 800x600, 32bpp
[2012/04/20 07:02:55.624] D3D9: Vertex texture format supported - PF_L8
[2012/04/20 07:02:55.628] D3D9: Vertex texture format supported - PF_L16
[2012/04/20 07:02:55.628] D3D9: Vertex texture format supported - PF_A8
[2012/04/20 07:02:55.629] D3D9: Vertex texture format supported - PF_A4L4
[2012/04/20 07:02:55.629] D3D9: Vertex texture format supported - PF_BYTE_LA
[2012/04/20 07:02:55.630] D3D9: Vertex texture format supported - PF_R5G6B5
[2012/04/20 07:02:55.630] D3D9: Vertex texture format supported - PF_B5G6R5
[2012/04/20 07:02:55.630] D3D9: Vertex texture format supported - PF_A4R4G4B4
[2012/04/20 07:02:55.631] D3D9: Vertex texture format supported - PF_A1R5G5B5
[2012/04/20 07:02:55.631] D3D9: Vertex texture format supported - PF_A8R8G8B8
[2012/04/20 07:02:55.631] D3D9: Vertex texture format supported - PF_B8G8R8A8
[2012/04/20 07:02:55.631] D3D9: Vertex texture format supported - PF_A2R10G10B10
[2012/04/20 07:02:55.631] D3D9: Vertex texture format supported - PF_A2B10G10R10
[2012/04/20 07:02:55.631] D3D9: Vertex texture format supported - PF_DXT1
[2012/04/20 07:02:55.632] D3D9: Vertex texture format supported - PF_DXT2
[2012/04/20 07:02:55.632] D3D9: Vertex texture format supported - PF_DXT3
[2012/04/20 07:02:55.632] D3D9: Vertex texture format supported - PF_DXT4
[2012/04/20 07:02:55.632] D3D9: Vertex texture format supported - PF_DXT5
[2012/04/20 07:02:55.632] D3D9: Vertex texture format supported - PF_FLOAT16_RGB
[2012/04/20 07:02:55.636] D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
[2012/04/20 07:02:55.637] D3D9: Vertex texture format supported - PF_FLOAT32_RGB
[2012/04/20 07:02:55.637] D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
[2012/04/20 07:02:55.637] D3D9: Vertex texture format supported - PF_X8R8G8B8
[2012/04/20 07:02:55.637] D3D9: Vertex texture format supported - PF_X8B8G8R8
[2012/04/20 07:02:55.637] D3D9: Vertex texture format supported - PF_R8G8B8A8
[2012/04/20 07:02:55.638] D3D9: Vertex texture format supported - PF_DEPTH
[2012/04/20 07:02:55.638] D3D9: Vertex texture format supported - PF_SHORT_RGBA
[2012/04/20 07:02:55.638] D3D9: Vertex texture format supported - PF_FLOAT16_R
[2012/04/20 07:02:55.638] D3D9: Vertex texture format supported - PF_FLOAT32_R
[2012/04/20 07:02:55.638] D3D9: Vertex texture format supported - PF_SHORT_GR
[2012/04/20 07:02:55.638] D3D9: Vertex texture format supported - PF_FLOAT16_GR
[2012/04/20 07:02:55.639] D3D9: Vertex texture format supported - PF_FLOAT32_GR
[2012/04/20 07:02:55.639] D3D9: Vertex texture format supported - PF_SHORT_RGB
[2012/04/20 07:02:55.639] D3D9: Vertex texture format supported - PF_PVRTC_RGB2
[2012/04/20 07:02:55.639] D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
[2012/04/20 07:02:55.639] D3D9: Vertex texture format supported - PF_PVRTC_RGB4
[2012/04/20 07:02:55.640] D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
[2012/04/20 07:02:55.643] RenderSystem capabilities
[2012/04/20 07:02:55.643] -------------------------
[2012/04/20 07:02:55.644] RenderSystem Name: Direct3D9 Rendering Subsystem
[2012/04/20 07:02:55.644] GPU Vendor: ati
[2012/04/20 07:02:55.644] Device Name: Monitor-1-AMD Radeon HD 6800 Series
[2012/04/20 07:02:55.644] Driver Version: 8.17.10.1119
[2012/04/20 07:02:55.644] * Fixed function pipeline: yes
[2012/04/20 07:02:55.645] * Hardware generation of mipmaps: yes
[2012/04/20 07:02:55.645] * Texture blending: yes
[2012/04/20 07:02:55.645] * Anisotropic texture filtering: yes
[2012/04/20 07:02:55.645] * Dot product texture operation: yes
[2012/04/20 07:02:55.645] * Cube mapping: yes
[2012/04/20 07:02:55.645] * Hardware stencil buffer: yes
[2012/04/20 07:02:55.646] - Stencil depth: 8
[2012/04/20 07:02:55.646] - Two sided stencil support: yes
[2012/04/20 07:02:55.646] - Wrap stencil values: yes
[2012/04/20 07:02:55.646] * Hardware vertex / index buffers: yes
[2012/04/20 07:02:55.646] * Vertex programs: yes
[2012/04/20 07:02:55.646] * Number of floating-point constants for vertex programs: 256
[2012/04/20 07:02:55.647] * Number of integer constants for vertex programs: 16
[2012/04/20 07:02:55.647] * Number of boolean constants for vertex programs: 16
[2012/04/20 07:02:55.647] * Fragment programs: yes
[2012/04/20 07:02:55.647] * Number of floating-point constants for fragment programs: 224
[2012/04/20 07:02:55.647] * Number of integer constants for fragment programs: 16
[2012/04/20 07:02:55.651] * Number of boolean constants for fragment programs: 16
[2012/04/20 07:02:55.651] * Geometry programs: no
[2012/04/20 07:02:55.651] * Number of floating-point constants for geometry programs: 29793
[2012/04/20 07:02:55.652] * Number of integer constants for geometry programs: 25701
[2012/04/20 07:02:55.652] * Number of boolean constants for geometry programs: 17440
[2012/04/20 07:02:55.652] * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
[2012/04/20 07:02:55.652] * Texture Compression: yes
[2012/04/20 07:02:55.652] - DXT: yes
[2012/04/20 07:02:55.652] - VTC: no
[2012/04/20 07:02:55.653] - PVRTC: no
[2012/04/20 07:02:55.653] * Scissor Rectangle: yes
[2012/04/20 07:02:55.653] * Hardware Occlusion Query: yes
[2012/04/20 07:02:55.653] * User clip planes: yes
[2012/04/20 07:02:55.653] * VET_UBYTE4 vertex element type: yes
[2012/04/20 07:02:55.653] * Infinite far plane projection: yes
[2012/04/20 07:02:55.654] * Hardware render-to-texture: yes
[2012/04/20 07:02:55.654] * Floating point textures: yes
[2012/04/20 07:02:55.654] * Non-power-of-two textures: yes
[2012/04/20 07:02:55.654] * Volume textures: yes
[2012/04/20 07:02:55.654] * Multiple Render Targets: 4
[2012/04/20 07:02:55.654] - With different bit depths: yes
[2012/04/20 07:02:55.655] * Point Sprites: yes
[2012/04/20 07:02:55.655] * Extended point parameters: yes
[2012/04/20 07:02:55.655] * Max Point Size: 256
[2012/04/20 07:02:55.659] * Vertex texture fetch: yes
[2012/04/20 07:02:55.659] * Number of world matrices: 0
[2012/04/20 07:02:55.659] * Number of texture units: 8
[2012/04/20 07:02:55.659] * Stencil buffer depth: 8
[2012/04/20 07:02:55.659] * Number of vertex blend matrices: 0
[2012/04/20 07:02:55.659] - Max vertex textures: 4
[2012/04/20 07:02:55.660] - Vertex textures shared: no
[2012/04/20 07:02:55.660] * Render to Vertex Buffer : no
[2012/04/20 07:02:55.660] * DirectX per stage constants: yes
[2012/04/20 07:02:55.660] ***************************************
[2012/04/20 07:02:55.660] *** D3D9 : Subsystem Initialised OK ***
[2012/04/20 07:02:55.660] ***************************************
[2012/04/20 07:02:55.661] DefaultWorkQueue('Root') initialising on thread 005434C0.
[2012/04/20 07:02:55.661] DefaultWorkQueue('Root')::WorkerFunc - thread 005602E0 starting.
[2012/04/20 07:02:55.661] DefaultWorkQueue('Root')::WorkerFunc - thread 00560310 starting.
[2012/04/20 07:02:55.661] DefaultWorkQueue('Root')::WorkerFunc - thread 00560340 starting.
[2012/04/20 07:02:55.662] DefaultWorkQueue('Root')::WorkerFunc - thread 00560370 starting.
[2012/04/20 07:02:55.662] DefaultWorkQueue('Root')::WorkerFunc - thread 005603A0 starting.
[2012/04/20 07:02:55.662] Particle Renderer Type 'billboard' registered
[2012/04/20 07:02:55.662] DefaultWorkQueue('Root')::WorkerFunc - thread 005603D0 starting.
[2012/04/20 07:02:55.666] SceneManagerFactory for type 'OctreeSceneManager' registered.
[2012/04/20 07:02:55.666] OverlayElementFactory for type TextList registered.
[2012/04/20 07:02:55.666] MovableObjectFactory for type 'MovableClutter' registered.
[2012/04/20 07:02:55.666] MovableObjectFactory for type 'RangedClutter' registered.
[2012/04/20 07:02:55.666] Creating resource group GRIT
[2012/04/20 07:02:55.667] Added resource location '.' of type 'FileSystem' to resource group 'GRIT' with recursive option
[2012/04/20 07:02:55.667] Parsing scripts for resource group Autodetect
[2012/04/20 07:02:55.667] Finished parsing scripts for resource group Autodetect
[2012/04/20 07:02:55.667] Creating resources for group Autodetect
[2012/04/20 07:02:55.667] All done
[2012/04/20 07:02:55.667] Parsing scripts for resource group GRIT
[2012/04/20 07:02:55.722] Parsing script system/AnaglyphCompositor.program
[2012/04/20 07:02:55.726] Parsing script system/Core.program
[2012/04/20 07:02:55.731] Parsing script system/DebugTexture.material
[2012/04/20 07:02:55.731] Parsing script system/Node.material
[2012/04/20 07:02:55.731] Parsing script system/Overlays.material
[2012/04/20 07:02:55.731] Parsing script system/PhysicsDebug.material
[2012/04/20 07:02:55.731] Parsing script system/Sky.material
[2012/04/20 07:02:55.764] Finished parsing scripts for resource group GRIT
[2012/04/20 07:02:55.768] Creating resources for group GRIT
[2012/04/20 07:02:55.768] All done
[2012/04/20 07:02:55.768] Parsing scripts for resource group General
[2012/04/20 07:02:55.768] Finished parsing scripts for resource group General
[2012/04/20 07:02:55.769] Creating resources for group General
[2012/04/20 07:02:55.769] All done
[2012/04/20 07:02:55.769] Parsing scripts for resource group Internal
[2012/04/20 07:02:55.769] Finished parsing scripts for resource group Internal
[2012/04/20 07:02:55.769] Creating resources for group Internal
[2012/04/20 07:02:55.769] All done
I am running Windows 7 Ultimate 64 Bit on an AMD Phenom II X6 1100T CPU Overclocked from 3.3GHz per core to 3.8GHz. I have 32GB of RAM (16 Physical, and 16 Virtual (Allocated)), over 2 TB of HDD space, as well as an ATI Radeon HD 8650 from Sapphire running DirectX 11.
I haven't found a game yet I can't play, so I'm reluctant to think system specs are behind this, but hopefully Spark or someone can point me in the right direction.