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 Post subject: Error on startup
PostPosted: Mon Oct 04, 2010 1:20 am 
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Joined: Mon Oct 04, 2010 1:05 am
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[2010/10/03 20:57:51.375] Creating resource group General
[2010/10/03 20:57:51.406] Creating resource group Internal
[2010/10/03 20:57:51.421] Creating resource group Autodetect
[2010/10/03 20:57:51.546] SceneManagerFactory for type 'DefaultSceneManager' registered.
[2010/10/03 20:57:52.031] Registering ResourceManager for type Material
[2010/10/03 20:57:52.031] Registering ResourceManager for type Mesh
[2010/10/03 20:57:52.031] Registering ResourceManager for type Skeleton
[2010/10/03 20:57:52.062] MovableObjectFactory for type 'ParticleSystem' registered.
[2010/10/03 20:57:52.093] OverlayElementFactory for type Panel registered.
[2010/10/03 20:57:52.093] OverlayElementFactory for type BorderPanel registered.
[2010/10/03 20:57:52.093] OverlayElementFactory for type TextArea registered.
[2010/10/03 20:57:52.140] Registering ResourceManager for type Font
[2010/10/03 20:57:52.156] ArchiveFactory for archive type FileSystem registered.
[2010/10/03 20:57:52.156] ArchiveFactory for archive type Zip registered.
[2010/10/03 20:57:52.187] DDS codec registering
[2010/10/03 20:57:52.453] FreeImage version: 3.10.0
[2010/10/03 20:57:52.453] This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
[2010/10/03 20:57:52.484] Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
[2010/10/03 20:57:52.484] PVRTC codec registering
[2010/10/03 20:57:52.484] Registering ResourceManager for type HighLevelGpuProgram
[2010/10/03 20:57:52.765] Registering ResourceManager for type Compositor
[2010/10/03 20:57:52.890] MovableObjectFactory for type 'Entity' registered.
[2010/10/03 20:57:52.890] MovableObjectFactory for type 'Light' registered.
[2010/10/03 20:57:52.890] MovableObjectFactory for type 'BillboardSet' registered.
[2010/10/03 20:57:52.890] MovableObjectFactory for type 'ManualObject' registered.
[2010/10/03 20:57:52.890] MovableObjectFactory for type 'BillboardChain' registered.
[2010/10/03 20:57:52.890] MovableObjectFactory for type 'RibbonTrail' registered.
[2010/10/03 20:57:52.890] *-*-* OGRE Initialising
[2010/10/03 20:57:52.906] *-*-* Version 1.8.0unstable (Byatis)
[2010/10/03 20:57:52.906] Installing plugin: GL RenderSystem
[2010/10/03 20:57:52.968] OpenGL Rendering Subsystem created.
[2010/10/03 20:57:58.843] Plugin successfully installed
[2010/10/03 20:57:58.843] Installing plugin: Octree Scene Manager
[2010/10/03 20:57:58.843] Plugin successfully installed
[2010/10/03 20:57:58.843] Installing plugin: ParticleFX
[2010/10/03 20:57:58.843] Particle Emitter Type 'Point' registered
[2010/10/03 20:57:58.843] Particle Emitter Type 'Box' registered
[2010/10/03 20:57:58.843] Particle Emitter Type 'Ellipsoid' registered
[2010/10/03 20:57:58.843] Particle Emitter Type 'Cylinder' registered
[2010/10/03 20:57:58.843] Particle Emitter Type 'Ring' registered
[2010/10/03 20:57:58.843] Particle Emitter Type 'HollowEllipsoid' registered
[2010/10/03 20:57:58.843] Particle Affector Type 'LinearForce' registered
[2010/10/03 20:57:58.843] Particle Affector Type 'ColourFader' registered
[2010/10/03 20:57:58.843] Particle Affector Type 'ColourFader2' registered
[2010/10/03 20:57:58.859] Particle Affector Type 'ColourImage' registered
[2010/10/03 20:57:58.859] Particle Affector Type 'ColourInterpolator' registered
[2010/10/03 20:57:58.859] Particle Affector Type 'Scaler' registered
[2010/10/03 20:57:58.859] Particle Affector Type 'Rotator' registered
[2010/10/03 20:57:58.859] Particle Affector Type 'DirectionRandomiser' registered
[2010/10/03 20:57:58.859] Particle Affector Type 'DeflectorPlane' registered
[2010/10/03 20:57:58.859] Plugin successfully installed
[2010/10/03 20:57:58.859] Installing plugin: Cg Program Manager
[2010/10/03 20:57:59.671] Plugin successfully installed
[2010/10/03 20:57:59.671] Installing plugin: D3D9 RenderSystem
[2010/10/03 20:57:59.671] D3D9 : Direct3D9 Rendering Subsystem created.
[2010/10/03 20:57:59.875] D3D9: Driver Detection Starts
[2010/10/03 20:57:59.953] D3D9: Driver Detection Ends
[2010/10/03 20:58:00.000] Plugin successfully installed
[2010/10/03 20:58:00.015] D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes
[2010/10/03 20:58:00.015] D3D9 : RenderSystem Option: Floating-point mode = Consistent
[2010/10/03 20:58:00.015] D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
[2010/10/03 20:58:00.031] D3D9 : RenderSystem Option: sRGB Gamma Conversion = Yes
[2010/10/03 20:58:00.031] D3D9 : RenderSystem Option: Full Screen = No
[2010/10/03 20:58:00.031] D3D9 : RenderSystem Option: VSync = Yes
[2010/10/03 20:58:00.031] CPU Identifier & Features
[2010/10/03 20:58:00.031] -------------------------
[2010/10/03 20:58:00.031] * CPU ID: GenuineIntel: Intel(R) Celeron(R) CPU 2.40GHz
[2010/10/03 20:58:00.031] * SSE: yes
[2010/10/03 20:58:00.031] * SSE2: yes
[2010/10/03 20:58:00.031] * SSE3: no
[2010/10/03 20:58:00.031] * MMX: yes
[2010/10/03 20:58:00.046] * MMXEXT: yes
[2010/10/03 20:58:00.046] * 3DNOW: no
[2010/10/03 20:58:00.046] * 3DNOWEXT: no
[2010/10/03 20:58:00.046] * CMOV: yes
[2010/10/03 20:58:00.046] * TSC: yes
[2010/10/03 20:58:00.046] * FPU: yes
[2010/10/03 20:58:00.046] * PRO: no
[2010/10/03 20:58:00.046] * HT: yes
[2010/10/03 20:58:00.046] -------------------------
[2010/10/03 20:58:00.046] D3D9 : Subsystem Initialising
[2010/10/03 20:58:00.078] Registering ResourceManager for type Texture
[2010/10/03 20:58:00.078] Registering ResourceManager for type GpuProgram
[2010/10/03 20:58:00.140] D3D9RenderSystem::_createRenderWindow "Grit Game Window", 800x600 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=true monitorIndex=0 useNVPerfHUD=true vsync=true vsyncInterval=1
[2010/10/03 20:58:00.171] D3D9 : Created D3D9 Rendering Window 'Grit Game Window' : 800x600, 32bpp
[2010/10/03 20:58:00.953] RenderSystem capabilities
[2010/10/03 20:58:00.953] -------------------------
[2010/10/03 20:58:00.968] RenderSystem Name: Direct3D9 Rendering Subsystem
[2010/10/03 20:58:00.968] GPU Vendor: nvidia
[2010/10/03 20:58:00.968] Device Name: Monitor-1-NVIDIA GeForce FX 5500
[2010/10/03 20:58:00.968] Driver Version: 6.14.11.7519
[2010/10/03 20:58:00.968] * Fixed function pipeline: yes
[2010/10/03 20:58:00.968] * Hardware generation of mipmaps: yes
[2010/10/03 20:58:00.968] * Texture blending: yes
[2010/10/03 20:58:00.968] * Anisotropic texture filtering: yes
[2010/10/03 20:58:00.968] * Dot product texture operation: yes
[2010/10/03 20:58:00.968] * Cube mapping: yes
[2010/10/03 20:58:00.968] * Hardware stencil buffer: yes
[2010/10/03 20:58:00.968] - Stencil depth: 8
[2010/10/03 20:58:00.968] - Two sided stencil support: yes
[2010/10/03 20:58:00.968] - Wrap stencil values: yes
[2010/10/03 20:58:00.968] * Hardware vertex / index buffers: yes
[2010/10/03 20:58:00.984] * Vertex programs: yes
[2010/10/03 20:58:00.984] * Number of floating-point constants for vertex programs: 256
[2010/10/03 20:58:00.984] * Number of integer constants for vertex programs: 16
[2010/10/03 20:58:00.984] * Number of boolean constants for vertex programs: 16
[2010/10/03 20:58:00.984] * Fragment programs: yes
[2010/10/03 20:58:00.984] * Number of floating-point constants for fragment programs: 32
[2010/10/03 20:58:00.984] * Number of integer constants for fragment programs: 16
[2010/10/03 20:58:00.984] * Number of boolean constants for fragment programs: 16
[2010/10/03 20:58:01.000] * Geometry programs: no
[2010/10/03 20:58:01.000] * Number of floating-point constants for geometry programs: 0
[2010/10/03 20:58:01.000] * Number of integer constants for geometry programs: 0
[2010/10/03 20:58:01.000] * Number of boolean constants for geometry programs: 0
[2010/10/03 20:58:01.000] * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_x vs_1_1 vs_2_0 vs_2_a vs_2_x
[2010/10/03 20:58:01.000] * Texture Compression: yes
[2010/10/03 20:58:01.000] - DXT: yes
[2010/10/03 20:58:01.000] - VTC: no
[2010/10/03 20:58:01.000] - PVRTC: no
[2010/10/03 20:58:01.000] * Scissor Rectangle: yes
[2010/10/03 20:58:01.000] * Hardware Occlusion Query: yes
[2010/10/03 20:58:01.000] * User clip planes: yes
[2010/10/03 20:58:01.000] * VET_UBYTE4 vertex element type: yes
[2010/10/03 20:58:01.000] * Infinite far plane projection: yes
[2010/10/03 20:58:01.015] * Hardware render-to-texture: yes
[2010/10/03 20:58:01.015] * Floating point textures: yes
[2010/10/03 20:58:01.015] * Non-power-of-two textures: yes (limited)
[2010/10/03 20:58:01.015] * Volume textures: yes
[2010/10/03 20:58:01.015] * Multiple Render Targets: 1
[2010/10/03 20:58:01.015] - With different bit depths: no
[2010/10/03 20:58:01.015] * Point Sprites: yes
[2010/10/03 20:58:01.015] * Extended point parameters: yes
[2010/10/03 20:58:01.015] * Max Point Size: 10
[2010/10/03 20:58:01.015] * Vertex texture fetch: no
[2010/10/03 20:58:01.015] * Number of world matrices: 0
[2010/10/03 20:58:01.031] * Number of texture units: 8
[2010/10/03 20:58:01.031] * Stencil buffer depth: 8
[2010/10/03 20:58:01.031] * Number of vertex blend matrices: 0
[2010/10/03 20:58:01.031] * Render to Vertex Buffer : no
[2010/10/03 20:58:01.031] * DirectX per stage constants: yes
[2010/10/03 20:58:01.031] ***************************************
[2010/10/03 20:58:01.031] *** D3D9 : Subsystem Initialised OK ***
[2010/10/03 20:58:01.031] ***************************************
[2010/10/03 20:58:01.031] DefaultWorkQueue('Root') initialising on thread 0015C1B0.
[2010/10/03 20:58:01.031] DefaultWorkQueue('Root')::WorkerFunc - thread 001B6D18 starting.
[2010/10/03 20:58:01.093] Particle Renderer Type 'billboard' registered
[2010/10/03 20:58:01.156] SceneManagerFactory for type 'OctreeSceneManager' registered.
[2010/10/03 20:58:01.171] Particle Affector Type 'LuaParticleAffector' registered
[2010/10/03 20:58:01.171] Particle Renderer Type 'LuaParticleRenderer' registered
[2010/10/03 20:58:01.171] OverlayElementFactory for type TextList registered.
[2010/10/03 20:58:01.171] MovableObjectFactory for type 'MovableClutter' registered.
[2010/10/03 20:58:01.187] MovableObjectFactory for type 'RangedClutter' registered.
[2010/10/03 20:58:01.406] Creating resource group GRIT
[2010/10/03 20:58:02.359] Added resource location '.' of type 'FileSystem' to resource group 'GRIT' with recursive option
[2010/10/03 20:58:02.984] Initialising script...
[2010/10/03 20:58:02.984] Parsing scripts for resource group Autodetect
[2010/10/03 20:58:02.984] Finished parsing scripts for resource group Autodetect
[2010/10/03 20:58:02.984] Creating resources for group Autodetect
[2010/10/03 20:58:02.984] All done
[2010/10/03 20:58:02.984] Parsing scripts for resource group GRIT
[2010/10/03 20:58:03.453] Parsing script system/AnaglyphCompositor.program
[2010/10/03 20:58:03.484] ScriptCompiler::compile called
[2010/10/03 20:58:05.875] Parsing script system/Core.program
[2010/10/03 20:58:05.875] ScriptCompiler::compile called
[2010/10/03 20:58:05.875] Parsing script common/particles/Light.material
[2010/10/03 20:58:05.906] ScriptCompiler::compile called
[2010/10/03 20:58:05.921] Parsing script common/particles/Smoke.material
[2010/10/03 20:58:05.937] ScriptCompiler::compile called
[2010/10/03 20:58:05.937] Parsing script system/DebugTexture.material
[2010/10/03 20:58:05.937] ScriptCompiler::compile called
[2010/10/03 20:58:05.937] Parsing script system/Node.material
[2010/10/03 20:58:05.937] ScriptCompiler::compile called
[2010/10/03 20:58:05.937] Parsing script system/Overlays.material
[2010/10/03 20:58:06.000] ScriptCompiler::compile called
[2010/10/03 20:58:06.000] Parsing script system/PhysicsDebug.material
[2010/10/03 20:58:06.000] ScriptCompiler::compile called
[2010/10/03 20:58:06.000] Parsing script system/Sky.material
[2010/10/03 20:58:06.000] ScriptCompiler::compile called
[2010/10/03 20:58:06.000] Parsing script testville/Floor.material
[2010/10/03 20:58:06.031] ScriptCompiler::compile called
[2010/10/03 20:58:06.046] Finished parsing scripts for resource group GRIT
[2010/10/03 20:58:06.046] Creating resources for group GRIT
[2010/10/03 20:58:06.046] All done
[2010/10/03 20:58:06.046] Parsing scripts for resource group General
[2010/10/03 20:58:06.093] Finished parsing scripts for resource group General
[2010/10/03 20:58:06.093] Creating resources for group General
[2010/10/03 20:58:06.093] All done
[2010/10/03 20:58:06.093] Parsing scripts for resource group Internal
[2010/10/03 20:58:06.093] Finished parsing scripts for resource group Internal
[2010/10/03 20:58:06.093] Creating resources for group Internal
[2010/10/03 20:58:06.093] All done
[2010/10/03 20:58:06.093] loading abbrev.lua
[2010/10/03 20:58:06.453] loading hud.lua
[2010/10/03 20:58:07.046] Initialising misc.fixed font
[2010/10/03 20:58:07.484] Added font misc.fixed
...
Quote:
[2010/10/03 20:58:07.484] Starting game engine...
[2010/10/03 20:58:07.593] Loading ui.lua
[2010/10/03 20:58:07.640] Loading anaglyph_camera.lua
[2010/10/03 20:58:07.687] Loading gfx.lua
[2010/10/03 20:58:19.265] WARNING: material /system/Sky has no supportable Techniques and will be blank. Explanation:
[2010/10/03 20:58:19.265] Pass 0: Vertex program /system/SkyProgram_v cannot be used - not supported.
[2010/10/03 20:58:19.265]
[2010/10/03 20:58:19.421] Loading physics.lua
[2010/10/03 20:58:19.468] Loading physical_materials.lua
[2010/10/03 20:58:19.500] Loading procedural_objects.lua
[2010/10/03 20:58:19.500] Loading procedural_batches.lua
[2010/10/03 20:58:19.531] Loading console_prompt.lua
[2010/10/03 20:58:19.578] Loading console.lua
[2010/10/03 20:58:20.265] Loading player_ctrl.lua
[2010/10/03 20:58:20.312] Loading capturer.lua
[2010/10/03 20:58:20.390] Loading user configuration
[2010/10/03 20:58:20.437] Compiling shader: cast_f:d_n_s_t_c_1_T_0_0_g_w_r_m cast_v:d_n_s_t_c_1_T_0_0_g_w_r_m 0
[2010/10/03 20:58:20.453] OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at .\grit_ogre\OgreMain\src\OgreGpuProgramParams.cpp (line 1433)
[2010/10/03 20:58:20.546] /system/materials.lua:107: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at .\grit_ogre\OgreMain\src\OgreGpuProgramParams.cpp (line 1433)
[2010/10/03 20:58:20.546] /system/materials.lua:913: do_reset_shaders
[2010/10/03 20:58:20.546] /system/configuration.lua:639: commit
[2010/10/03 20:58:20.546] /system/configuration.lua:681: global scope
[2010/10/03 20:58:20.546] [C]: include
[2010/10/03 20:58:20.562] /system/init.lua:152: global scope
[2010/10/03 20:58:20.656] /system/init.lua:152: Failed to include file.

[2010/10/03 20:58:20.671] DefaultWorkQueue('Root') shutting down on thread 0015C1B0.
[2010/10/03 20:58:20.671] DefaultWorkQueue('Root')::WorkerFunc - thread 001B6D18 stopped.
[2010/10/03 20:58:20.671] *-*-* OGRE Shutdown
[2010/10/03 20:58:20.671] Unregistering ResourceManager for type Compositor
[2010/10/03 20:58:20.671] Unregistering ResourceManager for type Font
[2010/10/03 20:58:20.671] Unregistering ResourceManager for type Skeleton
[2010/10/03 20:58:20.671] Unregistering ResourceManager for type Mesh
[2010/10/03 20:58:20.687] Unregistering ResourceManager for type HighLevelGpuProgram
[2010/10/03 20:58:20.703] D3D9 : Shutting down cleanly.
[2010/10/03 20:58:20.703] Unregistering ResourceManager for type Texture
[2010/10/03 20:58:20.703] Unregistering ResourceManager for type GpuProgram
[2010/10/03 20:58:20.703] D3D9 : Direct3D9 Rendering Subsystem destroyed.
[2010/10/03 20:58:20.718] *** Stopping Win32GL Subsystem ***
[2010/10/03 20:58:20.718] Unregistering ResourceManager for type Material
[2010/10/03 20:58:20.734]
[2010/10/03 20:58:20.734] This application has requested the Runtime to terminate it in an unusual way.
[2010/10/03 20:58:20.734] Please contact the application's support team for more information.


First time user of this engine and got this error on start up, i have all drivers and updates on my pc. Is there somthing missing? or is it driver related? I havnt had much time to play with this and wanted to checkout the demos.


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 Post subject: Re: Error on startup
PostPosted: Mon Oct 04, 2010 1:51 am 
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Supreme Tyrant of All
Supreme Tyrant of All
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Joined: Sat Mar 27, 2010 1:13 pm
Posts: 420
I'm afraid your graphics card is too old


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 Post subject: Re: Error on startup
PostPosted: Mon Oct 04, 2010 6:37 am 
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Joined: Tue Apr 06, 2010 6:46 pm
Posts: 96
Location: England
What are the actual minimum system requirements for Grit? They wouldn't go a miss being stated on the Wiki.

_________________
Conqueror of the polygon.


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 Post subject: Re: Error on startup
PostPosted: Tue Oct 05, 2010 12:51 am 
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Joined: Sat Mar 27, 2010 1:13 pm
Posts: 420
You need shader model 3. I think that's probably about it, other than the fact it will obviously be slower on a less powerful machine. As more stuff gets implemented and the existing stuff is optimised properly, we'll have a better idea of what kind of machine is needed.


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 Post subject: Re: Error on startup
PostPosted: Sat Nov 20, 2010 10:04 am 
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Joined: Fri Mar 26, 2010 10:06 am
Posts: 348
A bit late with this reply, but can there be fallback shaders written that would alleviate this? Without too much trouble I mean.


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 Post subject: Re: Error on startup
PostPosted: Wed Feb 09, 2011 4:00 am 
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Joined: Wed Feb 09, 2011 3:43 am
Posts: 1
just trying to run grit.exe, its locking up here:

/system/gfx.lua:87: OGRE EXCEPTION(3:RenderingAPIException): Cannot create D3D9 pixel shader deferred_ambient_sun_f from microcode.



[2011/02/09 05:59:41.299] Creating resource group General
[2011/02/09 05:59:41.305] Creating resource group Internal
[2011/02/09 05:59:41.305] Creating resource group Autodetect
[2011/02/09 05:59:41.305] SceneManagerFactory for type 'DefaultSceneManager' registered.
[2011/02/09 05:59:41.306] Registering ResourceManager for type Material
[2011/02/09 05:59:41.306] Registering ResourceManager for type Mesh
[2011/02/09 05:59:41.306] Registering ResourceManager for type Skeleton
[2011/02/09 05:59:41.306] MovableObjectFactory for type 'ParticleSystem' registered.
[2011/02/09 05:59:41.311] OverlayElementFactory for type Panel registered.
[2011/02/09 05:59:41.311] OverlayElementFactory for type BorderPanel registered.
[2011/02/09 05:59:41.311] OverlayElementFactory for type TextArea registered.
[2011/02/09 05:59:41.312] Registering ResourceManager for type Font
[2011/02/09 05:59:41.312] ArchiveFactory for archive type FileSystem registered.
[2011/02/09 05:59:41.312] ArchiveFactory for archive type Zip registered.
[2011/02/09 05:59:41.312] ArchiveFactory for archive type EmbeddedZip registered.
[2011/02/09 05:59:41.312] DDS codec registering
[2011/02/09 05:59:41.312] FreeImage version: 3.10.0
[2011/02/09 05:59:41.313] This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See freeimage.sourceforge.net for details
[2011/02/09 05:59:41.313] Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
[2011/02/09 05:59:41.313] PVRTC codec registering
[2011/02/09 05:59:41.313] Registering ResourceManager for type HighLevelGpuProgram
[2011/02/09 05:59:41.313] Registering ResourceManager for type Compositor
[2011/02/09 05:59:41.314] MovableObjectFactory for type 'Entity' registered.
[2011/02/09 05:59:41.320] MovableObjectFactory for type 'Light' registered.
[2011/02/09 05:59:41.320] MovableObjectFactory for type 'BillboardSet' registered.
[2011/02/09 05:59:41.321] MovableObjectFactory for type 'ManualObject' registered.
[2011/02/09 05:59:41.321] MovableObjectFactory for type 'BillboardChain' registered.
[2011/02/09 05:59:41.321] MovableObjectFactory for type 'RibbonTrail' registered.
[2011/02/09 05:59:41.321] *-*-* OGRE Initialising
[2011/02/09 05:59:41.321] *-*-* Version 1.8.0unstable (Byatis)
[2011/02/09 05:59:41.322] Installing plugin: GL RenderSystem
[2011/02/09 05:59:41.322] OpenGL Rendering Subsystem created.
[2011/02/09 05:59:41.507] Plugin successfully installed
[2011/02/09 05:59:41.514] Installing plugin: Octree Scene Manager
[2011/02/09 05:59:41.518] Plugin successfully installed
[2011/02/09 05:59:41.518] Installing plugin: Cg Program Manager
[2011/02/09 05:59:41.526] Plugin successfully installed
[2011/02/09 05:59:41.526] Installing plugin: D3D9 RenderSystem
[2011/02/09 05:59:41.526] D3D9 : Direct3D9 Rendering Subsystem created.
[2011/02/09 05:59:41.548] D3D9: Driver Detection Starts
[2011/02/09 05:59:41.558] D3D9: Driver Detection Ends
[2011/02/09 05:59:41.597] Plugin successfully installed
[2011/02/09 05:59:41.610] D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes
[2011/02/09 05:59:41.610] D3D9 : RenderSystem Option: Floating-point mode = Consistent
[2011/02/09 05:59:41.611] D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
[2011/02/09 05:59:41.611] D3D9 : RenderSystem Option: sRGB Gamma Conversion = Yes
[2011/02/09 05:59:41.611] D3D9 : RenderSystem Option: Full Screen = No
[2011/02/09 05:59:41.611] D3D9 : RenderSystem Option: VSync = Yes
[2011/02/09 05:59:41.611] CPU Identifier & Features
[2011/02/09 05:59:41.612] -------------------------
[2011/02/09 05:59:41.612] * CPU ID: GenuineIntel: Intel(R) Core(TM)2 CPU T7400 @ 2.16GHz
[2011/02/09 05:59:41.612] * SSE: yes
[2011/02/09 05:59:41.612] * SSE2: yes
[2011/02/09 05:59:41.612] * SSE3: yes
[2011/02/09 05:59:41.612] * MMX: yes
[2011/02/09 05:59:41.613] * MMXEXT: yes
[2011/02/09 05:59:41.617] * 3DNOW: no
[2011/02/09 05:59:41.617] * 3DNOWEXT: no
[2011/02/09 05:59:41.617] * CMOV: yes
[2011/02/09 05:59:41.618] * TSC: yes
[2011/02/09 05:59:41.618] * FPU: yes
[2011/02/09 05:59:41.618] * PRO: yes
[2011/02/09 05:59:41.618] * HT: no
[2011/02/09 05:59:41.618] -------------------------
[2011/02/09 05:59:41.619] D3D9 : Subsystem Initialising
[2011/02/09 05:59:41.619] Registering ResourceManager for type Texture
[2011/02/09 05:59:41.619] Registering ResourceManager for type GpuProgram
[2011/02/09 05:59:41.638] D3D9RenderSystem::_createRenderWindow "Grit Game Window", 800x600 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=true monitorIndex=0 useNVPerfHUD=true vsync=true vsyncInterval=1
[2011/02/09 05:59:41.659] D3D9 : Created D3D9 Rendering Window 'Grit Game Window' : 800x600, 32bpp
[2011/02/09 05:59:41.746] RenderSystem capabilities
[2011/02/09 05:59:41.758] -------------------------
[2011/02/09 05:59:41.759] RenderSystem Name: Direct3D9 Rendering Subsystem
[2011/02/09 05:59:41.759] GPU Vendor: ati
[2011/02/09 05:59:41.760] Device Name: Monitor-1-ATI MOBILITY RADEON X1700
[2011/02/09 05:59:41.760] Driver Version: 8.14.10.647
[2011/02/09 05:59:41.760] * Fixed function pipeline: yes
[2011/02/09 05:59:41.761] * Hardware generation of mipmaps: yes
[2011/02/09 05:59:41.761] * Texture blending: yes
[2011/02/09 05:59:41.761] * Anisotropic texture filtering: yes
[2011/02/09 05:59:41.768] * Dot product texture operation: yes
[2011/02/09 05:59:41.768] * Cube mapping: yes
[2011/02/09 05:59:41.769] * Hardware stencil buffer: yes
[2011/02/09 05:59:41.769] - Stencil depth: 8
[2011/02/09 05:59:41.770] - Two sided stencil support: yes
[2011/02/09 05:59:41.770] - Wrap stencil values: yes
[2011/02/09 05:59:41.770] * Hardware vertex / index buffers: yes
[2011/02/09 05:59:41.771] * Vertex programs: yes
[2011/02/09 05:59:41.771] * Number of floating-point constants for vertex programs: 256
[2011/02/09 05:59:41.772] * Number of integer constants for vertex programs: 16
[2011/02/09 05:59:41.772] * Number of boolean constants for vertex programs: 16
[2011/02/09 05:59:41.772] * Fragment programs: yes
[2011/02/09 05:59:41.773] * Number of floating-point constants for fragment programs: 224
[2011/02/09 05:59:41.773] * Number of integer constants for fragment programs: 16
[2011/02/09 05:59:41.790] * Number of boolean constants for fragment programs: 16
[2011/02/09 05:59:41.790] * Geometry programs: no
[2011/02/09 05:59:41.791] * Number of floating-point constants for geometry programs: 0
[2011/02/09 05:59:41.791] * Number of integer constants for geometry programs: 0
[2011/02/09 05:59:41.791] * Number of boolean constants for geometry programs: 0
[2011/02/09 05:59:41.792] * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
[2011/02/09 05:59:41.792] * Texture Compression: yes
[2011/02/09 05:59:41.793] - DXT: yes
[2011/02/09 05:59:41.793] - VTC: no
[2011/02/09 05:59:41.793] - PVRTC: no
[2011/02/09 05:59:41.794] * Scissor Rectangle: yes
[2011/02/09 05:59:41.794] * Hardware Occlusion Query: yes
[2011/02/09 05:59:41.801] * User clip planes: yes
[2011/02/09 05:59:41.801] * VET_UBYTE4 vertex element type: yes
[2011/02/09 05:59:41.801] * Infinite far plane projection: yes
[2011/02/09 05:59:41.802] * Hardware render-to-texture: yes
[2011/02/09 05:59:41.802] * Floating point textures: yes
[2011/02/09 05:59:41.803] * Non-power-of-two textures: yes (limited)
[2011/02/09 05:59:41.803] * Volume textures: yes
[2011/02/09 05:59:41.803] * Multiple Render Targets: 4
[2011/02/09 05:59:41.804] - With different bit depths: no
[2011/02/09 05:59:41.804] * Point Sprites: yes
[2011/02/09 05:59:41.805] * Extended point parameters: yes
[2011/02/09 05:59:41.805] * Max Point Size: 256
[2011/02/09 05:59:41.805] * Vertex texture fetch: no
[2011/02/09 05:59:41.820] * Number of world matrices: 0
[2011/02/09 05:59:41.821] * Number of texture units: 8
[2011/02/09 05:59:41.821] * Stencil buffer depth: 8
[2011/02/09 05:59:41.822] * Number of vertex blend matrices: 0
[2011/02/09 05:59:41.822] * Render to Vertex Buffer : no
[2011/02/09 05:59:41.822] * DirectX per stage constants: no
[2011/02/09 05:59:41.823] ***************************************
[2011/02/09 05:59:41.823] *** D3D9 : Subsystem Initialised OK ***
[2011/02/09 05:59:41.824] ***************************************
[2011/02/09 05:59:41.824] DefaultWorkQueue('Root') initialising on thread 00C85F70.
[2011/02/09 05:59:41.824] Particle Renderer Type 'billboard' registered
[2011/02/09 05:59:41.825] SceneManagerFactory for type 'OctreeSceneManager' registered.
[2011/02/09 05:59:41.825] DefaultWorkQueue('Root')::WorkerFunc - thread 00CA2E70 starting.
[2011/02/09 05:59:41.825] DefaultWorkQueue('Root')::WorkerFunc - thread 00CA7FB0 starting.
[2011/02/09 05:59:41.826] OverlayElementFactory for type TextList registered.
[2011/02/09 05:59:41.826] MovableObjectFactory for type 'MovableClutter' registered.
[2011/02/09 05:59:41.826] MovableObjectFactory for type 'RangedClutter' registered.
[2011/02/09 05:59:41.827] Creating resource group GRIT
[2011/02/09 05:59:41.827] Added resource location '.' of type 'FileSystem' to resource group 'GRIT' with recursive option
[2011/02/09 05:59:41.843] Parsing scripts for resource group Autodetect
[2011/02/09 05:59:41.844] Finished parsing scripts for resource group Autodetect
[2011/02/09 05:59:41.849] Creating resources for group Autodetect
[2011/02/09 05:59:41.849] All done
[2011/02/09 05:59:41.849] Parsing scripts for resource group GRIT
[2011/02/09 05:59:41.901] Parsing script system/AnaglyphCompositor.program
[2011/02/09 05:59:41.918] Parsing script system/Core.program
[2011/02/09 05:59:41.934] Parsing script system/DebugTexture.material
[2011/02/09 05:59:41.935] Parsing script system/Node.material
[2011/02/09 05:59:41.935] Parsing script system/Overlays.material
[2011/02/09 05:59:41.936] Parsing script system/PhysicsDebug.material
[2011/02/09 05:59:41.936] Parsing script system/Sky.material
[2011/02/09 05:59:41.988] Parsing script testville/Floor.material
[2011/02/09 05:59:42.000] Finished parsing scripts for resource group GRIT
[2011/02/09 05:59:42.000] Creating resources for group GRIT
[2011/02/09 05:59:42.001] All done
[2011/02/09 05:59:42.001] Parsing scripts for resource group General
[2011/02/09 05:59:42.001] Finished parsing scripts for resource group General
[2011/02/09 05:59:42.002] Creating resources for group General
[2011/02/09 05:59:42.002] All done
[2011/02/09 05:59:42.003] Parsing scripts for resource group Internal
[2011/02/09 05:59:42.003] Finished parsing scripts for resource group Internal
[2011/02/09 05:59:42.003] Creating resources for group Internal
[2011/02/09 05:59:42.004] All done
[2011/02/09 05:59:42.174] Initialising script...
[2011/02/09 05:59:42.189] loading abbrev.lua
[2011/02/09 05:59:42.189] loading hud.lua
[2011/02/09 05:59:42.280] Initialising misc.fixed font
[2011/02/09 05:59:42.442] Added font misc.fixed
[2011/02/09 05:59:42.442] Starting game engine...
[2011/02/09 05:59:42.442] Loading ui.lua
[2011/02/09 05:59:42.442] Loading gfx.lua
[2011/02/09 05:59:45.704] Loading physics.lua
[2011/02/09 05:59:45.704] Loading physical_materials.lua
[2011/02/09 05:59:45.704] Loading procedural_objects.lua
[2011/02/09 05:59:45.705] Loading procedural_batches.lua
[2011/02/09 05:59:45.705] Loading console_prompt.lua
[2011/02/09 05:59:45.712] Loading console.lua
[2011/02/09 05:59:45.723] Loading player_ctrl.lua
[2011/02/09 05:59:45.736] Loading capturer.lua
[2011/02/09 05:59:45.736] Loading user configuration
[2011/02/09 05:59:45.764] Compiling shader: deferred_ambient_sun_v deferred_ambient_sun_f 1
[2011/02/09 05:59:45.865] Compiling shader: deferred_lights_v deferred_lights_f 2
[2011/02/09 06:00:44.104] Compiling shader: cast_f:d_0_0_w cast_v:d_0_0_w
[2011/02/09 06:00:44.120] Compiling shader: cast_f:d_0_0_W cast_v:d_0_0_W
[2011/02/09 06:00:44.135] Compiling shader: cast_f:d_1_0_w cast_v:d_1_0_w
[2011/02/09 06:00:44.150] Compiling shader: cast_f:d_1_0_W cast_v:d_1_0_W
[2011/02/09 06:00:44.184] Compiling shader: cast_f:d_2_0_w cast_v:d_2_0_w
[2011/02/09 06:00:44.200] Compiling shader: cast_f:d_2_0_W cast_v:d_2_0_W
[2011/02/09 06:00:44.230] Compiling shader: cast_f:d_3_0_w cast_v:d_3_0_w
[2011/02/09 06:00:44.245] Compiling shader: cast_f:d_3_0_W cast_v:d_3_0_W
[2011/02/09 06:00:44.261] Compiling shader: cast_f:d_4_0_w cast_v:d_4_0_w
[2011/02/09 06:00:44.294] Compiling shader: cast_f:d_4_0_W cast_v:d_4_0_W
[2011/02/09 06:00:44.313] Compiling shader: cast_f:D_0_0_w cast_v:D_0_0_w
[2011/02/09 06:00:44.328] Compiling shader: cast_f:D_0_0_W cast_v:D_0_0_W
[2011/02/09 06:00:44.344] Compiling shader: cast_f:D_1_0_w cast_v:D_1_0_w
[2011/02/09 06:00:44.375] Compiling shader: cast_f:D_1_0_W cast_v:D_1_0_W
[2011/02/09 06:00:44.376] Compiling shader: cast_f:D_2_0_w cast_v:D_2_0_w
[2011/02/09 06:00:44.414] Compiling shader: cast_f:D_2_0_W cast_v:D_2_0_W
[2011/02/09 06:00:44.441] Compiling shader: cast_f:D_3_0_w cast_v:D_3_0_w
[2011/02/09 06:00:44.457] Compiling shader: cast_f:D_3_0_W cast_v:D_3_0_W
[2011/02/09 06:00:44.474] Compiling shader: cast_f:D_4_0_w cast_v:D_4_0_w
[2011/02/09 06:00:44.489] Compiling shader: cast_f:D_4_0_W cast_v:D_4_0_W
[2011/02/09 06:00:44.527] Rebuilt 0 shaders (space: 3763200)
[2011/02/09 06:00:44.528] Compiling shader: particle_v:O_e particle_f:O_e
[2011/02/09 06:00:44.547] Compiling shader: particle_v:O_E particle_f:O_E
[2011/02/09 06:00:44.548] Compiling shader: particle_v:A_e particle_f:A_e
[2011/02/09 06:00:44.563] Compiling shader: particle_v:A_E particle_f:A_E
[2011/02/09 06:00:44.563] Compiling shader: particle_v:L_e particle_f:L_e
[2011/02/09 06:00:44.578] Compiling shader: particle_v:L_E particle_f:L_E
[2011/02/09 06:00:44.593] Compiling shader: recv_v:d_p_n_s_t_c_1_T_0_0_g_w_R_m_F recv_f:d_p_n_s_t_c_1_T_0_0_g_w_R_m_F 0
[2011/02/09 06:00:44.641] Compiling shader: recv_v:d_p_n_s_t_c_1_T_0_0_g_W_R_m_F recv_f:d_p_n_s_t_c_1_T_0_0_g_W_R_m_F 0
[2011/02/09 06:00:44.682] Loading env.lua
[2011/02/09 06:00:44.687] Loading common assets
[2011/02/09 06:00:44.759] Compiling shader: recv_v:D_p_n_s_t_c_1_T_0_0_g_w_R_m_F recv_f:D_p_n_s_t_c_1_T_0_0_g_w_R_m_F 0
[2011/02/09 06:00:44.799] Compiling shader: recv_v:D_p_n_s_t_c_1_T_0_0_g_W_R_m_F recv_f:D_p_n_s_t_c_1_T_0_0_g_W_R_m_F 0
[2011/02/09 06:00:44.847] Compiling shader: recv_v:D_p_N_s_t_c_1_T_0_0_g_w_R_m_F recv_f:D_p_N_s_t_c_1_T_0_0_g_w_R_m_F 0
[2011/02/09 06:00:44.902] Compiling shader: recv_v:D_p_N_s_t_c_1_T_0_0_g_W_R_m_F recv_f:D_p_N_s_t_c_1_T_0_0_g_W_R_m_F 0
[2011/02/09 06:00:44.956] Compiling shader: recv_v:D_p_N_S_t_c_1_T_0_0_g_w_R_m_F recv_f:D_p_N_S_t_c_1_T_0_0_g_w_R_m_F 0
[2011/02/09 06:00:45.007] Compiling shader: recv_v:D_p_N_S_t_c_1_T_0_0_g_W_R_m_F recv_f:D_p_N_S_t_c_1_T_0_0_g_W_R_m_F 0
[2011/02/09 06:00:45.057] Compiling shader: recv_v:d_p_N_s_t_c_1_T_0_0_g_w_R_m_F recv_f:d_p_N_s_t_c_1_T_0_0_g_w_R_m_F 0
[2011/02/09 06:00:45.110] Compiling shader: recv_v:d_p_N_s_t_c_1_T_0_0_g_W_R_m_F recv_f:d_p_N_s_t_c_1_T_0_0_g_W_R_m_F 0
[2011/02/09 06:00:45.144] Compiling shader: recv_v:d_p_n_s_t_c_1_T_0_0_g_w_R_M_F recv_f:d_p_n_s_t_c_1_T_0_0_g_w_R_M_F 0
[2011/02/09 06:00:45.193] Compiling shader: recv_v:d_p_n_s_t_c_1_T_0_0_g_W_R_M_F recv_f:d_p_n_s_t_c_1_T_0_0_g_W_R_M_F 0
[2011/02/09 06:00:45.220] Compiling shader: recv_v:D_p_n_D_t_c_1_T_0_0_g_w_R_m_F recv_f:D_p_n_D_t_c_1_T_0_0_g_w_R_m_F 0
[2011/02/09 06:00:45.282] Compiling shader: recv_v:D_p_n_D_t_c_1_T_0_0_g_W_R_m_F recv_f:D_p_n_D_t_c_1_T_0_0_g_W_R_m_F 0
[2011/02/09 06:00:45.323] Compiling shader: recv_v:D_p_N_S_t_c_1_T_0_3_g_w_R_m_F recv_f:D_p_N_S_t_c_1_T_0_3_g_w_R_m_F 0
[2011/02/09 06:00:45.374] Compiling shader: recv_v:D_p_N_S_t_c_1_T_0_3_g_W_R_m_F recv_f:D_p_N_S_t_c_1_T_0_3_g_W_R_m_F 0
[2011/02/09 06:00:45.433] Compiling shader: recv_v:D_p_n_A_t_c_1_T_0_0_g_w_R_m_F recv_f:D_p_n_A_t_c_1_T_0_0_g_w_R_m_F 0
[2011/02/09 06:00:45.487] Compiling shader: recv_v:D_p_n_A_t_c_1_T_0_0_g_W_R_m_F recv_f:D_p_n_A_t_c_1_T_0_0_g_W_R_m_F 0
[2011/02/09 06:00:45.524] Compiling shader: recv_v:D_p_n_S_t_c_1_T_0_0_g_w_R_m_F recv_f:D_p_n_S_t_c_1_T_0_0_g_w_R_m_F 0
[2011/02/09 06:00:45.580] Compiling shader: recv_v:D_p_n_S_t_c_1_T_0_0_g_W_R_m_F recv_f:D_p_n_S_t_c_1_T_0_0_g_W_R_m_F 0
[2011/02/09 06:00:45.622] Compiling shader: recv_v:D_p_N_D_T_c_1_T_0_3_g_w_R_m_F recv_f:D_p_N_D_T_c_1_T_0_3_g_w_R_m_F 0
[2011/02/09 06:00:45.678] Compiling shader: recv_v:D_p_N_D_T_c_1_T_0_3_g_W_R_m_F recv_f:D_p_N_D_T_c_1_T_0_3_g_W_R_m_F 0
[2011/02/09 06:00:45.736] Compiling shader: recv_v:D_p_N_s_t_c_1_T_0_3_g_w_R_m_F recv_f:D_p_N_s_t_c_1_T_0_3_g_w_R_m_F 0
[2011/02/09 06:00:45.794] Compiling shader: recv_v:D_p_N_s_t_c_1_T_0_3_g_W_R_m_F recv_f:D_p_N_s_t_c_1_T_0_3_g_W_R_m_F 0
[2011/02/09 06:00:45.848] Compiling shader: recv_v:D_p_N_s_t_c_1_T_0_3_g_w_r_m_F recv_f:D_p_N_s_t_c_1_T_0_3_g_w_r_m_F 0
[2011/02/09 06:00:45.899] Compiling shader: recv_v:D_p_N_s_t_c_1_T_0_3_g_W_r_m_F recv_f:D_p_N_s_t_c_1_T_0_3_g_W_r_m_F 0
[2011/02/09 06:00:45.948] Compiling shader: recv_v:D_p_N_s_t_c_1_T_0_0_g_w_r_m_F recv_f:D_p_N_s_t_c_1_T_0_0_g_w_r_m_F 0
[2011/02/09 06:00:45.997] Compiling shader: recv_v:D_p_N_s_t_c_1_T_0_0_g_W_r_m_F recv_f:D_p_N_s_t_c_1_T_0_0_g_W_r_m_F 0
[2011/02/09 06:00:46.044] Compiling shader: recv_v:D_p_n_s_t_c_1_T_0_0_G_w_R_m_F recv_f:D_p_n_s_t_c_1_T_0_0_G_w_R_m_F 0
[2011/02/09 06:00:46.090] Compiling shader: recv_v:D_p_n_s_t_c_1_T_0_0_G_W_R_m_F recv_f:D_p_n_s_t_c_1_T_0_0_G_W_R_m_F 0
[2011/02/09 06:00:46.158] Loading engine.lua
[2011/02/09 06:00:46.176] Loading friction_models.lua
[2011/02/09 06:00:46.177] Loading wheel_assembly.lua
[2011/02/09 06:00:46.177] Compiling shader: recv_v:D_p_n_S_t_C_1_T_0_0_g_w_R_M_F recv_f:D_p_n_S_t_C_1_T_0_0_g_w_R_M_F 0
[2011/02/09 06:00:46.239] Compiling shader: recv_v:D_p_n_S_t_C_1_T_0_0_g_W_R_M_F recv_f:D_p_n_S_t_C_1_T_0_0_g_W_R_M_F 0
[2011/02/09 06:00:46.301] Compiling shader: recv_v:D_p_n_S_t_c_1_t_0_0_g_w_R_m_f recv_f:D_p_n_S_t_c_1_t_0_0_g_w_R_m_f 0
[2011/02/09 06:00:46.419] Compiling shader: recv_v:D_p_n_S_t_c_1_t_0_0_g_W_R_m_f recv_f:D_p_n_S_t_c_1_t_0_0_g_W_R_m_f 0
[2011/02/09 06:00:46.533] Compiling shader: recv_v:D_p_n_S_t_A_1_T_0_0_g_w_R_M_F recv_f:D_p_n_S_t_A_1_T_0_0_g_w_R_M_F 0
[2011/02/09 06:00:46.593] Compiling shader: recv_v:D_p_n_S_t_A_1_T_0_0_g_W_R_M_F recv_f:D_p_n_S_t_A_1_T_0_0_g_W_R_M_F 0
[2011/02/09 06:00:46.658] Compiling shader: recv_v:d_p_n_s_t_c_1_t_0_0_g_w_R_m_f recv_f:d_p_n_s_t_c_1_t_0_0_g_w_R_m_f 0
[2011/02/09 06:00:46.758] Compiling shader: recv_v:d_p_n_s_t_c_1_t_0_0_g_W_R_m_f recv_f:d_p_n_s_t_c_1_t_0_0_g_W_R_m_f 0
[2011/02/09 06:00:46.877] D3D9 device: 0x[04279E00] lost. Releasing D3D9 texture: c2/fat_fb/Grit Game Window/0
[2011/02/09 06:00:46.877] Released D3D9 texture: c2/fat_fb/Grit Game Window/0
[2011/02/09 06:00:46.878] D3D9 device: 0x[04279E00] lost. Releasing D3D9 texture: c2/fat_fb/Grit Game Window/1
[2011/02/09 06:00:46.878] Released D3D9 texture: c2/fat_fb/Grit Game Window/1
[2011/02/09 06:00:46.879] D3D9 device: 0x[04279E00] lost. Releasing D3D9 texture: c2/fat_fb/Grit Game Window/2
[2011/02/09 06:00:46.879] Released D3D9 texture: c2/fat_fb/Grit Game Window/2
[2011/02/09 06:00:46.879] D3D9 device: 0x[04279E00] lost. Releasing D3D9 texture: c2/fat_fb/Grit Game Window/3
[2011/02/09 06:00:46.880] Released D3D9 texture: c2/fat_fb/Grit Game Window/3
[2011/02/09 06:00:46.880] D3D9 Device 0x[04279E00] entered lost state
[2011/02/09 06:00:46.949] !!! Direct3D Device successfully restored.
[2011/02/09 06:00:46.950] D3D9 device: 0x[04279E00] was reset
[2011/02/09 06:00:46.951] /system/gfx.lua:87: OGRE EXCEPTION(3:RenderingAPIException): Cannot create D3D9 pixel shader deferred_ambient_sun_f from microcode. in D3D9GpuFragmentProgram::loadFromMicrocode at .\grit_ogre\RenderSystems\Direct3D9\src\OgreD3D9GpuProgram.cpp (line 424) while Rendering a frame (.\src\gfx.c++:2408: void __cdecl gfx_render(float,const struct Vector3 &,const struct Quaternion &))
[2011/02/09 06:00:46.952] /system/init.lua:78: f
[2011/02/09 06:00:46.952] /system/util.lua:398: executeExtended
[2011/02/09 06:00:46.953] /system/init.lua:70: func </system/init.lua:67>
[2011/02/09 06:00:46.953] [C]: xpcall
[2011/02/09 06:00:46.954] /system/init.lua:67: func </system/init.lua:36>
[2011/02/09 06:00:46.954] Removed frameCallback: GFX.frameCallback


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 Post subject: Re: Error on startup
PostPosted: Wed Feb 09, 2011 4:57 am 
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Posts: 420
Try turning off deferredShading in user_cfg.lua


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 Post subject: Re: Error on startup
PostPosted: Tue Nov 01, 2011 6:00 am 
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Spark wrote:
Try turning off deferredShading in user_cfg.lua

Spark, I have similar problem, here is the last part of log:
Spoiler: show
[2011/10/31 15:08:40.854] WARNING: material /system/ClearFatFB has no supportable Techniques and will be blank. Explanation:
[2011/10/31 15:08:40.855] Pass 0: Fragment program /system/ClearFatFB_f cannot be used - not supported.
[2011/10/31 15:08:40.856] WARNING: material /system/ClearFatFB has no supportable Techniques and will be blank. Explanation:
[2011/10/31 15:08:40.856] Pass 0: Fragment program /system/ClearFatFB_f cannot be used - not supported.
[2011/10/31 15:08:40.857] CompositorChain: Compositor /system/CoreCompositor has no supported techniques.
[2011/10/31 15:08:40.857] ERROR (.\src\gfx\gfx.c++:644): assertion failed: def_comp!=NULL

I couldn't find user_cfg.lua anywhere, and I tried to create new one in system folder and add "deferredShading = false" in it, but that didn't helped.
I don't need modern graphics features, is it possible to run engine on the pc with integrated video chipset? Btw Unity 3d runs just fine =)


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 Post subject: Re: Error on startup
PostPosted: Fri Nov 04, 2011 2:13 am 
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Grit is all about modern graphics features I'm afraid, there is no code that will work on hardware less powerful than the last generation of consoles.


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 Post subject: Re: Error on startup
PostPosted: Fri Apr 20, 2012 12:11 pm 
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I've had the engine for a little while now, but haven't used it as of yet. I've instead been reading everything I can about it.

Perhaps this issue has been brought up before, but I couldn't find it (so I apologize if you have to point me to an existing post).

Quote:
[2012/04/20 07:02:55.342] Creating resource group General
[2012/04/20 07:02:55.344] Creating resource group Internal
[2012/04/20 07:02:55.344] Creating resource group Autodetect
[2012/04/20 07:02:55.345] SceneManagerFactory for type 'DefaultSceneManager' registered.
[2012/04/20 07:02:55.347] Registering ResourceManager for type Material
[2012/04/20 07:02:55.348] Registering ResourceManager for type Mesh
[2012/04/20 07:02:55.348] Registering ResourceManager for type Skeleton
[2012/04/20 07:02:55.349] MovableObjectFactory for type 'ParticleSystem' registered.
[2012/04/20 07:02:55.349] OverlayElementFactory for type Panel registered.
[2012/04/20 07:02:55.349] OverlayElementFactory for type BorderPanel registered.
[2012/04/20 07:02:55.349] OverlayElementFactory for type TextArea registered.
[2012/04/20 07:02:55.349] Registering ResourceManager for type Font
[2012/04/20 07:02:55.349] ArchiveFactory for archive type FileSystem registered.
[2012/04/20 07:02:55.349] ArchiveFactory for archive type Zip registered.
[2012/04/20 07:02:55.349] ArchiveFactory for archive type EmbeddedZip registered.
[2012/04/20 07:02:55.349] DDS codec registering
[2012/04/20 07:02:55.352] FreeImage version: 3.13.1
[2012/04/20 07:02:55.352] This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
[2012/04/20 07:02:55.352] Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
[2012/04/20 07:02:55.352] PVRTC codec registering
[2012/04/20 07:02:55.352] Registering ResourceManager for type HighLevelGpuProgram
[2012/04/20 07:02:55.352] Registering ResourceManager for type Compositor
[2012/04/20 07:02:55.352] MovableObjectFactory for type 'Entity' registered.
[2012/04/20 07:02:55.353] MovableObjectFactory for type 'Light' registered.
[2012/04/20 07:02:55.353] MovableObjectFactory for type 'BillboardSet' registered.
[2012/04/20 07:02:55.353] MovableObjectFactory for type 'ManualObject' registered.
[2012/04/20 07:02:55.353] MovableObjectFactory for type 'BillboardChain' registered.
[2012/04/20 07:02:55.356] MovableObjectFactory for type 'RibbonTrail' registered.
[2012/04/20 07:02:55.356] *-*-* OGRE Initialising
[2012/04/20 07:02:55.356] *-*-* Version 1.8.0unstable (Byatis)
[2012/04/20 07:02:55.356] Installing plugin: GL RenderSystem
[2012/04/20 07:02:55.356] OpenGL Rendering Subsystem created.
[2012/04/20 07:02:55.519] Plugin successfully installed
[2012/04/20 07:02:55.522] Installing plugin: Octree Scene Manager
[2012/04/20 07:02:55.522] Plugin successfully installed
[2012/04/20 07:02:55.522] Installing plugin: Cg Program Manager
[2012/04/20 07:02:55.522] Plugin successfully installed
[2012/04/20 07:02:55.522] Installing plugin: D3D9 RenderSystem
[2012/04/20 07:02:55.522] D3D9 : Direct3D9 Rendering Subsystem created.
[2012/04/20 07:02:55.540] D3D9: Driver Detection Starts
[2012/04/20 07:02:55.552] D3D9: Driver Detection Ends
[2012/04/20 07:02:55.570] Plugin successfully installed
[2012/04/20 07:02:55.579] D3D9 : RenderSystem Option: Allow NVPerfHUD = Yes
[2012/04/20 07:02:55.580] D3D9 : RenderSystem Option: Floating-point mode = Consistent
[2012/04/20 07:02:55.580] D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
[2012/04/20 07:02:55.580] D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
[2012/04/20 07:02:55.580] D3D9 : RenderSystem Option: Full Screen = No
[2012/04/20 07:02:55.580] D3D9 : RenderSystem Option: VSync = Yes
[2012/04/20 07:02:55.581] CPU Identifier & Features
[2012/04/20 07:02:55.581] -------------------------
[2012/04/20 07:02:55.581] * CPU ID: AuthenticAMD: AMD Phenom(tm) II X6 1100T Processor
[2012/04/20 07:02:55.581] * SSE: yes
[2012/04/20 07:02:55.581] * SSE2: yes
[2012/04/20 07:02:55.581] * SSE3: yes
[2012/04/20 07:02:55.581] * MMX: yes
[2012/04/20 07:02:55.581] * MMXEXT: yes
[2012/04/20 07:02:55.581] * 3DNOW: yes
[2012/04/20 07:02:55.582] * 3DNOWEXT: yes
[2012/04/20 07:02:55.582] * CMOV: yes
[2012/04/20 07:02:55.582] * TSC: yes
[2012/04/20 07:02:55.582] * FPU: yes
[2012/04/20 07:02:55.582] * PRO: yes
[2012/04/20 07:02:55.582] * HT: no
[2012/04/20 07:02:55.583] -------------------------
[2012/04/20 07:02:55.583] D3D9 : Subsystem Initialising
[2012/04/20 07:02:55.583] Registering ResourceManager for type Texture
[2012/04/20 07:02:55.583] Registering ResourceManager for type GpuProgram
[2012/04/20 07:02:55.590] D3D9RenderSystem::_createRenderWindow "Grit Game Window", 800x600 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=true vsync=true vsyncInterval=1
[2012/04/20 07:02:55.590] D3D9 : Created D3D9 Rendering Window 'Grit Game Window' : 800x600, 32bpp
[2012/04/20 07:02:55.624] D3D9: Vertex texture format supported - PF_L8
[2012/04/20 07:02:55.628] D3D9: Vertex texture format supported - PF_L16
[2012/04/20 07:02:55.628] D3D9: Vertex texture format supported - PF_A8
[2012/04/20 07:02:55.629] D3D9: Vertex texture format supported - PF_A4L4
[2012/04/20 07:02:55.629] D3D9: Vertex texture format supported - PF_BYTE_LA
[2012/04/20 07:02:55.630] D3D9: Vertex texture format supported - PF_R5G6B5
[2012/04/20 07:02:55.630] D3D9: Vertex texture format supported - PF_B5G6R5
[2012/04/20 07:02:55.630] D3D9: Vertex texture format supported - PF_A4R4G4B4
[2012/04/20 07:02:55.631] D3D9: Vertex texture format supported - PF_A1R5G5B5
[2012/04/20 07:02:55.631] D3D9: Vertex texture format supported - PF_A8R8G8B8
[2012/04/20 07:02:55.631] D3D9: Vertex texture format supported - PF_B8G8R8A8
[2012/04/20 07:02:55.631] D3D9: Vertex texture format supported - PF_A2R10G10B10
[2012/04/20 07:02:55.631] D3D9: Vertex texture format supported - PF_A2B10G10R10
[2012/04/20 07:02:55.631] D3D9: Vertex texture format supported - PF_DXT1
[2012/04/20 07:02:55.632] D3D9: Vertex texture format supported - PF_DXT2
[2012/04/20 07:02:55.632] D3D9: Vertex texture format supported - PF_DXT3
[2012/04/20 07:02:55.632] D3D9: Vertex texture format supported - PF_DXT4
[2012/04/20 07:02:55.632] D3D9: Vertex texture format supported - PF_DXT5
[2012/04/20 07:02:55.632] D3D9: Vertex texture format supported - PF_FLOAT16_RGB
[2012/04/20 07:02:55.636] D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
[2012/04/20 07:02:55.637] D3D9: Vertex texture format supported - PF_FLOAT32_RGB
[2012/04/20 07:02:55.637] D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
[2012/04/20 07:02:55.637] D3D9: Vertex texture format supported - PF_X8R8G8B8
[2012/04/20 07:02:55.637] D3D9: Vertex texture format supported - PF_X8B8G8R8
[2012/04/20 07:02:55.637] D3D9: Vertex texture format supported - PF_R8G8B8A8
[2012/04/20 07:02:55.638] D3D9: Vertex texture format supported - PF_DEPTH
[2012/04/20 07:02:55.638] D3D9: Vertex texture format supported - PF_SHORT_RGBA
[2012/04/20 07:02:55.638] D3D9: Vertex texture format supported - PF_FLOAT16_R
[2012/04/20 07:02:55.638] D3D9: Vertex texture format supported - PF_FLOAT32_R
[2012/04/20 07:02:55.638] D3D9: Vertex texture format supported - PF_SHORT_GR
[2012/04/20 07:02:55.638] D3D9: Vertex texture format supported - PF_FLOAT16_GR
[2012/04/20 07:02:55.639] D3D9: Vertex texture format supported - PF_FLOAT32_GR
[2012/04/20 07:02:55.639] D3D9: Vertex texture format supported - PF_SHORT_RGB
[2012/04/20 07:02:55.639] D3D9: Vertex texture format supported - PF_PVRTC_RGB2
[2012/04/20 07:02:55.639] D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
[2012/04/20 07:02:55.639] D3D9: Vertex texture format supported - PF_PVRTC_RGB4
[2012/04/20 07:02:55.640] D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
[2012/04/20 07:02:55.643] RenderSystem capabilities
[2012/04/20 07:02:55.643] -------------------------
[2012/04/20 07:02:55.644] RenderSystem Name: Direct3D9 Rendering Subsystem
[2012/04/20 07:02:55.644] GPU Vendor: ati
[2012/04/20 07:02:55.644] Device Name: Monitor-1-AMD Radeon HD 6800 Series
[2012/04/20 07:02:55.644] Driver Version: 8.17.10.1119
[2012/04/20 07:02:55.644] * Fixed function pipeline: yes
[2012/04/20 07:02:55.645] * Hardware generation of mipmaps: yes
[2012/04/20 07:02:55.645] * Texture blending: yes
[2012/04/20 07:02:55.645] * Anisotropic texture filtering: yes
[2012/04/20 07:02:55.645] * Dot product texture operation: yes
[2012/04/20 07:02:55.645] * Cube mapping: yes
[2012/04/20 07:02:55.645] * Hardware stencil buffer: yes
[2012/04/20 07:02:55.646] - Stencil depth: 8
[2012/04/20 07:02:55.646] - Two sided stencil support: yes
[2012/04/20 07:02:55.646] - Wrap stencil values: yes
[2012/04/20 07:02:55.646] * Hardware vertex / index buffers: yes
[2012/04/20 07:02:55.646] * Vertex programs: yes
[2012/04/20 07:02:55.646] * Number of floating-point constants for vertex programs: 256
[2012/04/20 07:02:55.647] * Number of integer constants for vertex programs: 16
[2012/04/20 07:02:55.647] * Number of boolean constants for vertex programs: 16
[2012/04/20 07:02:55.647] * Fragment programs: yes
[2012/04/20 07:02:55.647] * Number of floating-point constants for fragment programs: 224
[2012/04/20 07:02:55.647] * Number of integer constants for fragment programs: 16
[2012/04/20 07:02:55.651] * Number of boolean constants for fragment programs: 16
[2012/04/20 07:02:55.651] * Geometry programs: no
[2012/04/20 07:02:55.651] * Number of floating-point constants for geometry programs: 29793
[2012/04/20 07:02:55.652] * Number of integer constants for geometry programs: 25701
[2012/04/20 07:02:55.652] * Number of boolean constants for geometry programs: 17440
[2012/04/20 07:02:55.652] * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
[2012/04/20 07:02:55.652] * Texture Compression: yes
[2012/04/20 07:02:55.652] - DXT: yes
[2012/04/20 07:02:55.652] - VTC: no
[2012/04/20 07:02:55.653] - PVRTC: no
[2012/04/20 07:02:55.653] * Scissor Rectangle: yes
[2012/04/20 07:02:55.653] * Hardware Occlusion Query: yes
[2012/04/20 07:02:55.653] * User clip planes: yes
[2012/04/20 07:02:55.653] * VET_UBYTE4 vertex element type: yes
[2012/04/20 07:02:55.653] * Infinite far plane projection: yes
[2012/04/20 07:02:55.654] * Hardware render-to-texture: yes
[2012/04/20 07:02:55.654] * Floating point textures: yes
[2012/04/20 07:02:55.654] * Non-power-of-two textures: yes
[2012/04/20 07:02:55.654] * Volume textures: yes
[2012/04/20 07:02:55.654] * Multiple Render Targets: 4
[2012/04/20 07:02:55.654] - With different bit depths: yes
[2012/04/20 07:02:55.655] * Point Sprites: yes
[2012/04/20 07:02:55.655] * Extended point parameters: yes
[2012/04/20 07:02:55.655] * Max Point Size: 256
[2012/04/20 07:02:55.659] * Vertex texture fetch: yes
[2012/04/20 07:02:55.659] * Number of world matrices: 0
[2012/04/20 07:02:55.659] * Number of texture units: 8
[2012/04/20 07:02:55.659] * Stencil buffer depth: 8
[2012/04/20 07:02:55.659] * Number of vertex blend matrices: 0
[2012/04/20 07:02:55.659] - Max vertex textures: 4
[2012/04/20 07:02:55.660] - Vertex textures shared: no
[2012/04/20 07:02:55.660] * Render to Vertex Buffer : no
[2012/04/20 07:02:55.660] * DirectX per stage constants: yes
[2012/04/20 07:02:55.660] ***************************************
[2012/04/20 07:02:55.660] *** D3D9 : Subsystem Initialised OK ***
[2012/04/20 07:02:55.660] ***************************************
[2012/04/20 07:02:55.661] DefaultWorkQueue('Root') initialising on thread 005434C0.
[2012/04/20 07:02:55.661] DefaultWorkQueue('Root')::WorkerFunc - thread 005602E0 starting.
[2012/04/20 07:02:55.661] DefaultWorkQueue('Root')::WorkerFunc - thread 00560310 starting.
[2012/04/20 07:02:55.661] DefaultWorkQueue('Root')::WorkerFunc - thread 00560340 starting.
[2012/04/20 07:02:55.662] DefaultWorkQueue('Root')::WorkerFunc - thread 00560370 starting.
[2012/04/20 07:02:55.662] DefaultWorkQueue('Root')::WorkerFunc - thread 005603A0 starting.
[2012/04/20 07:02:55.662] Particle Renderer Type 'billboard' registered
[2012/04/20 07:02:55.662] DefaultWorkQueue('Root')::WorkerFunc - thread 005603D0 starting.
[2012/04/20 07:02:55.666] SceneManagerFactory for type 'OctreeSceneManager' registered.
[2012/04/20 07:02:55.666] OverlayElementFactory for type TextList registered.
[2012/04/20 07:02:55.666] MovableObjectFactory for type 'MovableClutter' registered.
[2012/04/20 07:02:55.666] MovableObjectFactory for type 'RangedClutter' registered.
[2012/04/20 07:02:55.666] Creating resource group GRIT
[2012/04/20 07:02:55.667] Added resource location '.' of type 'FileSystem' to resource group 'GRIT' with recursive option
[2012/04/20 07:02:55.667] Parsing scripts for resource group Autodetect
[2012/04/20 07:02:55.667] Finished parsing scripts for resource group Autodetect
[2012/04/20 07:02:55.667] Creating resources for group Autodetect
[2012/04/20 07:02:55.667] All done
[2012/04/20 07:02:55.667] Parsing scripts for resource group GRIT
[2012/04/20 07:02:55.722] Parsing script system/AnaglyphCompositor.program
[2012/04/20 07:02:55.726] Parsing script system/Core.program
[2012/04/20 07:02:55.731] Parsing script system/DebugTexture.material
[2012/04/20 07:02:55.731] Parsing script system/Node.material
[2012/04/20 07:02:55.731] Parsing script system/Overlays.material
[2012/04/20 07:02:55.731] Parsing script system/PhysicsDebug.material
[2012/04/20 07:02:55.731] Parsing script system/Sky.material
[2012/04/20 07:02:55.764] Finished parsing scripts for resource group GRIT
[2012/04/20 07:02:55.768] Creating resources for group GRIT
[2012/04/20 07:02:55.768] All done
[2012/04/20 07:02:55.768] Parsing scripts for resource group General
[2012/04/20 07:02:55.768] Finished parsing scripts for resource group General
[2012/04/20 07:02:55.769] Creating resources for group General
[2012/04/20 07:02:55.769] All done
[2012/04/20 07:02:55.769] Parsing scripts for resource group Internal
[2012/04/20 07:02:55.769] Finished parsing scripts for resource group Internal
[2012/04/20 07:02:55.769] Creating resources for group Internal
[2012/04/20 07:02:55.769] All done


Crashes out complaining about Grit.dat

Error details:
Quote:
Problem signature:
Problem Event Name: BEX
Application Name: Grit.dat
Application Version: 0.0.0.0
Application Timestamp: 4f8b1942
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: 000019bd
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789


I am running Windows 7 Ultimate 64 Bit on an AMD Phenom II X6 1100T CPU Overclocked from 3.3GHz per core to 3.8GHz. I have 32GB of RAM (16 Physical, and 16 Virtual (Allocated)), over 2 TB of HDD space, as well as an ATI Radeon HD 8650 from Sapphire running DirectX 11.

I haven't found a game yet I can't play, so I'm reluctant to think system specs are behind this, but hopefully Spark or someone can point me in the right direction.


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 Post subject: Re: Error on startup
PostPosted: Fri Apr 20, 2012 4:37 pm 
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Joined: Sat Mar 27, 2010 1:13 pm
Posts: 420
That looks pretty bad -- it's a crash, probably in Ogre, with no indication of what might be wrong. If your system is generally stable (doesn't crash playing modern games) then it's probably some bug in our code or Ogre. However it's impossible to know what could be causing it without debugging it on the machine itself. I don't suppose you have any programming experience? :)


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 Post subject: Re: Error on startup
PostPosted: Fri Apr 20, 2012 10:43 pm 
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Posts: 3
Not enough to claim credit to it.

But I'm beginning to think this may be something on my end, because while awaiting reply I decided to try CryEngine, and it's refusing to run as well - griping about a DX11 related DLL.

If it would help bring about resolution, I could grant teamviewer access to you or someone who actually has the ability to debug these.


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 Post subject: Re: Error on startup
PostPosted: Tue Apr 24, 2012 4:53 pm 
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Supreme Tyrant of All
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Joined: Sat Mar 27, 2010 1:13 pm
Posts: 420
It's not totally clear that cryengine / grit are related problems, but it is a bit suspicious. It'd be good if you could get cryengine working again to eliminate that :) I don't even have a windows machine anymore, unfortunately, but maybe NTA could take a look.


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 Post subject: Re: Error on startup
PostPosted: Sun Jul 01, 2012 12:55 am 
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Hi guys,

Just dl'ed grit and went to launch it, everything seems to go fine until i get the windows error message "a problem has occurred and grit.dat needs to close, do you want to send an error report to Microsoft?"

Only one warning appears in the compiler saying:

"WARNING: material /system/Sky has no insupportable Techniques and will be blank. Explanation:
Pass 0: Fragment program /system/SkyProgram_f cannot be used - not supported."

(this is the last line in the compiler before the grit.dat problem occurs)


Any advice?


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 Post subject: Re: Error on startup
PostPosted: Sun Jul 01, 2012 2:10 pm 
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Supreme Tyrant of All
Supreme Tyrant of All
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Joined: Sat Mar 27, 2010 1:13 pm
Posts: 420
paste the whole log


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