mortalhuman wrote:
Close off those extra intersections, add a few more around it, replace little white junk with land again and let people go at it with us:
Elaborate more the post, add reference pictures, some words about it...
DaBeast wrote:
I love the idea of doing a small cropped piece of map, wich can be extended later. However, its clearly the first design you went with, ill give you some tips, the same tips my drawing teacher gives us:
-NEVER go with your first design (as its usually the worst)
-Experiment with shapes, look at real life example (google maps)
-Do thumbnails (fast ideas, to get an idea how it will look, they are like 1/16th of a A4 paper big.
-Randomly placing roads isnt good enough, realy think about how the road should go, think about how the landscape is shaped (height differences etc).
And now some feedback:
-The coastline is liniar, in real life it never happens
-All streets are liniar (sure, a basic streetgrid is like this, but they have a slight bend)
After some more thinking i think this would be awesome. If i have some leftover time, i will try and cook something up myself, too.
Thanks for the comment, this fast sketch can be fixed a bit so that it is more natural with no problem.
Designing a big city can be slow/boring/hard. Here i just drawed a small 300m square, we can just model this and then later on when we're finished, think about the city's planning. Or we can just design one big city and model them 500m by 500m. If we're going to design a city we probably need to start talking about theme, what's the city economy based on...
I vote as one of the game's main point is vehicles we could base the city on some motor city, with vehicle industry and highways, dark environment. I dunno how different new york is to detroit, for example, but i don't care much.