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 Post subject: 3D Studio Max ESSENTIALS (PLUGINS-SCRIPTS HERE!)
PostPosted: Wed Aug 24, 2011 6:44 pm 
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I think we should have a topic with the most useful scripts/plugins. Post if you have any script that isn't on the list and I will add it :)


































NameAuthorDescriptionMax version
Xoliul Shader 2Laurens Corijn and Robbert-Jan BremsRealtime viewport shader3DS Max 2008, 2009, 2010 and 2011.
3point shader3Point Studios3Point Shader Pro is a toolset for creation and presentation of high-quality real- time materials in the Autodesk 3ds Max™ viewport. A user-friendly GUI helps meet and exceed what is expected of a master shader and its companion tools.All Max.
TexToolsRenderhjsTexTools is a collection of UV and Texture related scripts for 3dsmax 9 and up that can be very easily installed. It was initially started to improve my personal workflow of UV-editing and Texture previewing in 3dsmax. Eventually I ended up creating scripts that other UV tools can not do or do not yet provide.
When using TexTools you will see a Toolbox inside the GUI of 3dsmax. Most functions only work if you are in the editUVW mode in 3dsmax (unwrap UVW modifier and then the edit button).
All Max.
Advanced PainterHerman Saksono - update to 1.6.0 by 3DZverAdvanced Painter is a modular brush-based distribution tool derrived from the Nature Painter script.All Max.
GreebleTom Hudsonplug-in useful for generating random detail for spaceship models, cityscapes, Death Stars...All Max.
SlideNormalThiefSlide Londontool that projects vertex normals from one model to another, automating what would otherwise be a tedious manual process.All Max.

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oh yeahh


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